New spells have been added with the intent of rebalancing the combat and adding more content to the gameplay. The combat interface features are redesigned to allow easier access to certain spells, including Rune Magic and Might abilities.There is also a prologue campaign, consisting of a single mission, that introduces the Orcs. The final campaign is primarily focused around the Academy faction, involving the return of the Wizard Zehir from the base game, along with an alliance of other factions against the demonic Inferno armies. The second focuses on the new Stronghold faction, starring the Orcish leaders Gotai and Kujin. The first involves the Necropolis faction, featuring Arantir (the antagonist from Dark Messiah of Might and Magic). Continuing the Hammers of Fate story, three full campaigns linking a single storyline are included. The player is, however, able to choose between the two upgrades whenever a type of concerned creatures is being hired. Moreover, an additional upgrade was added to all dwellings, which acts as the alternate upgrades of Heroes IV.
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